╭─── Claude Code v2.1.173 ─────────────────────────────────────────────────────╮ │ │ Tips for getting started │ │ Welcome back! │ Run /init to create a CLAUDE.md fi… │ │ │ ─────────────────────────────────── │ │ ▐▛███▜▌ │ What's new │ │ ▝▜█████▛▘ │ Check the Claude Code changelog fo… │ │ ▘▘ ▝▝ │ │ │ │ │ │ Opus 4.8 · API Usage Billing │ │ │ /var/www/html/share/machan-display │ │ ╰──────────────────────────────────────────────────────────────────────────────╯ ✻ Conversation compacted (ctrl+o for history) ● 已修正。 现在逻辑改为: - 保留方格侧面的灰色材质,立体感还在。 - 只处理正面贴图层的黑边问题,让正面画面更干净。 - 通过正面材质 polygonOffset 让正面略优先显示,减少正面边缘黑线/闪烁。 已完成: - 已备份: - /var/www/html/data/back/index-bak-20260628-125546.html - /var/www/html/data/back/releasenote-bak-20260628-125546.txt - 已更新: - /var/www/html/share/machan-display/threejs/index.html - /var/www/html/share/machan-display/threejs/releasenote.txt - JS 语法检查通过 - 已重新打包: - /var/www/html/share/machan-display.zip - 任务 #86 已标记完成。 ✻ Cooked for 1m 41s ❯ /compact ⎿ Compacted (ctrl+o to see full summary) ⎿  Read threejs/releasenote.txt (191 lines) ⎿  Referenced file threejs/index.html ⎿  Plan file referenced (~/.claude/plans/elegant-painting-cocoa.md) ❯ 播放视角按钮左边再增加一个按钮:播放视角1,原来的按钮改为播放视角2,加载confi g.json的配置.config.json的配置改为Fov1: "AngleX": -11.46, "AngleY": -1.44, "AngleZ": 0, "zoomFactor": 1.61, "displayManualOffsetX": 11.93, "displayManualOffsetY": 112.12, Fov2: "AngleX": -0.29, "AngleY": -29.51, "AngleZ": 0, "zoomFactor": 2.17, "displayManualOffsetX": -200.92, "displayManualOffsetY": 25.59, ,默认加载Fov1 Thought for 14s (ctrl+o to expand) Thought for 42s, searched for 1 pattern, read 3 files (ctrl+o to expand) ● Bash(ts=$(date +%Y%m%d-%H%M%S) cp /var/www/html/share/machan-display/threejs/index.html /var/www/html/data/back/index-bak-$ts.html…) ⎿  20260628-133157 Searched for 1 pattern (ctrl+o to expand) ● Write(threejs/config.json) ⎿  Added 17 lines, removed 6 lines 6 "maxDepth": 100, 7 "thickness": 120, 8 "extensionShrinkFactor": 0.00, 9 - "defaultAngleX": -0.29, 10 - "defaultAngleY": -29.51, 11 - "defaultAngleZ": 0, 12 - "zoomFactor": 2.17, 13 - "displayManualOffsetX": -200.92, 14 - "displayManualOffsetY": 25.59, 9 + "defaultFov": "Fov1", 10 + "Fov1": { 11 + "AngleX": -11.46, 12 + "AngleY": -1.44, 13 + "AngleZ": 0, 14 + "zoomFactor": 1.61, 15 + "displayManualOffsetX": 11.93, 16 + "displayManualOffsetY": 112.12 17 + }, 18 + "Fov2": { 19 + "AngleX": -0.29, 20 + "AngleY": -29.51, 21 + "AngleZ": 0, 22 + "zoomFactor": 2.17, 23 + "displayManualOffsetX": -200.92, 24 + "displayManualOffsetY": 25.59 25 + }, 26 "select_color_ratio": 0.7 27 } Thought for 23s (ctrl+o to expand) ● Update(threejs/index.html) ⎿  Added 2 lines, removed 2 lines 33 gap: 8px; 34 white-space: nowrap; 35 } 36 - #infoResetBtn, #infoSelectModeBtn { 36 + #infoPlayFov1Btn, #infoPlayFov2Btn, #infoSelectModeBtn +{ 37 margin-left: 0; 38 padding: 3px 8px; 39 background: rgba(60, 60, 70, 0.9); ... 43 cursor: pointer; 44 font-size: 13px; 45 } 46 - #infoResetBtn.active, #infoSelectModeBtn.active { backg -round: rgba(0, 120, 215, 0.9); border-color: #00aaff; } 46 + #infoPlayFov1Btn.active, #infoPlayFov2Btn.active, #info +SelectModeBtn.active { background: rgba(0, 120, 215, 0.9); bord +er-color: #00aaff; } 47 #infoGridLabel, #infoSelectionLabel, #infoMotionEffectL abel { 48 display: flex; 49 align-items: center; ● Update(threejs/index.html) ⎿  Added 2 lines, removed 1 line 283
284 Angle X:0.00° Y:0.00° Z:0.00° Offset X:0.00 Y:0.00 Zoom R atio:1.00 285
286 - 286 + 287 + 288 289 290 ● Update(threejs/index.html) ⎿  Added 22 lines, removed 5 lines 406 maxDepth: 100, 407 thickness: 120, 408 extensionShrinkFactor: 0.01, 409 - defaultAngleX: 0, 410 - defaultAngleY: 0, 409 + defaultFov: 'Fov1', 410 + Fov1: { 411 + AngleX: -11.46, 412 + AngleY: -1.44, 413 + AngleZ: 0, 414 + zoomFactor: 1.61, 415 + displayManualOffsetX: 11.93, 416 + displayManualOffsetY: 112.12 417 + }, 418 + Fov2: { 419 + AngleX: -0.29, 420 + AngleY: -29.51, 421 + AngleZ: 0, 422 + zoomFactor: 2.17, 423 + displayManualOffsetX: -200.92, 424 + displayManualOffsetY: 25.59 425 + }, 426 + defaultAngleX: -11.46, 427 + defaultAngleY: -1.44, 428 defaultAngleZ: 0, 412 - zoomFactor: 1, 413 - displayManualOffsetX: 0, 414 - displayManualOffsetY: 0, 429 + zoomFactor: 1.61, 430 + displayManualOffsetX: 11.93, 431 + displayManualOffsetY: 112.12, 432 select_color_ratio: 0.7 433 }; 434 let CONFIG = { ...DEFAULT_CONFIG }; ● Update(threejs/index.html) ⎿  Added 1 line 473 let showGridLines = false; 474 let showSelectionHighlight = false; 475 let enableMotionEffect = true; 476 + let currentPlayFov = 'Fov1'; 477 let lastTime = 0; 478 let frameCount = 0; 479 let lastTimelineSignature = ''; ● Update(threejs/index.html) ⎿  Added 15 lines, removed 2 lines 550 } 551 552 function degToRad(degrees) { return degrees * Math.PI / 180; } 553 - function getDefaultCameraDistance() { 554 - const zoomFactor = Math.max(0.1, Number(CONFIG.zoo -mFactor) || 1); 553 + function getFovConfig(name) { 554 + const fallback = CONFIG.Fov1 || DEFAULT_CONFIG.Fov +1; 555 + const fov = CONFIG[name] || fallback; 556 + return { 557 + AngleX: Number(fov.AngleX ?? fov.defaultAngleX + ?? CONFIG.defaultAngleX) || 0, 558 + AngleY: Number(fov.AngleY ?? fov.defaultAngleY + ?? CONFIG.defaultAngleY) || 0, 559 + AngleZ: Number(fov.AngleZ ?? fov.defaultAngleZ + ?? CONFIG.defaultAngleZ) || 0, 560 + zoomFactor: Math.max(0.1, Number(fov.zoomFacto +r ?? CONFIG.zoomFactor) || 1), 561 + displayManualOffsetX: Number(fov.displayManual +OffsetX ?? CONFIG.displayManualOffsetX) || 0, 562 + displayManualOffsetY: Number(fov.displayManual +OffsetY ?? CONFIG.displayManualOffsetY) || 0 563 + }; 564 + } 565 + function getDefaultFovName() { return CONFIG.defaultFo +v === 'Fov2' ? 'Fov2' : 'Fov1'; } 566 + function getDefaultCameraDistance(fovName = currentPla +yFov) { 567 + const zoomFactor = getFovConfig(fovName).zoomFacto +r; 568 return Math.max(500, Math.min(8000, 2500 / zoomFac tor)); 569 } 570 function formatTime(seconds) { return Number.isFinite( seconds) ? seconds.toFixed(2) : '0.00'; } ● Update(threejs/index.html) ⎿  Added 2 lines, removed 1 line 503 scene.background = new THREE.Color(0x1a1a26); 504 505 camera = new THREE.PerspectiveCamera(45, window.in nerWidth / window.innerHeight, 1, 10000); 506 - cameraDistance = getDefaultCameraDistance(); 506 + currentPlayFov = getDefaultFovName(); 507 + cameraDistance = getDefaultCameraDistance(currentP +layFov); 508 camera.position.set(0, 0, cameraDistance); 509 camera.lookAt(0, 0, 0); 510 cameraAngle = { ● Update(threejs/index.html) ⎿  Added 4 lines, removed 3 lines 525 directionalLight.position.set(0, 0, 1000); 526 scene.add(directionalLight); 527 528 - displayManualOffsetX = Number(CONFIG.displayManual -OffsetX) || 0; 529 - displayManualOffsetY = Number(CONFIG.displayManual -OffsetY) || 0; 528 + const defaultFov = getFovConfig(currentPlayFov); 529 + displayManualOffsetX = defaultFov.displayManualOff +setX; 530 + displayManualOffsetY = defaultFov.displayManualOff +setY; 531 532 displayGroup = new THREE.Group(); 532 - displayGroup.rotation.set(degToRad(CONFIG.defaultA -ngleX), degToRad(CONFIG.defaultAngleY), degToRad(CONFIG.defaul -tAngleZ)); 533 + displayGroup.rotation.set(degToRad(defaultFov.Angl +eX), degToRad(defaultFov.AngleY), degToRad(defaultFov.AngleZ)) +; 534 scene.add(displayGroup); 535 536 createDisplayUnits(); ● Update(threejs/index.html) ⎿  Added 10 lines, removed 6 lines 1188 updateLayoutPositions(); 1189 } 1190 1191 - function resetCamera() { 1191 + function applyPlayFov(fovName) { 1192 + currentPlayFov = fovName === 'Fov2' ? 'Fov2' : 'F +ov1'; 1193 + const fov = getFovConfig(currentPlayFov); 1194 mode = 'play'; 1195 showGridLines = false; 1196 showSelectionHighlight = false; 1197 updateGridLines(); 1198 updateSelectionCheckbox(); 1197 - cameraDistance = getDefaultCameraDistance(); 1199 + cameraDistance = getDefaultCameraDistance(current +PlayFov); 1200 camera.position.set(0, 0, cameraDistance); 1201 camera.lookAt(0, 0, 0); 1202 cameraAngle.theta = Math.atan2(camera.position.z, camera.position.x); 1203 cameraAngle.phi = Math.acos(camera.position.y / c ameraDistance); 1202 - displayManualOffsetX = Number(CONFIG.displayManua -lOffsetX) || 0; 1203 - displayManualOffsetY = Number(CONFIG.displayManua -lOffsetY) || 0; 1204 - if (displayGroup) displayGroup.rotation.set(degTo -Rad(CONFIG.defaultAngleX), degToRad(CONFIG.defaultAngleY), de -gToRad(CONFIG.defaultAngleZ)); 1204 + displayManualOffsetX = fov.displayManualOffsetX; 1205 + displayManualOffsetY = fov.displayManualOffsetY; 1206 + if (displayGroup) displayGroup.rotation.set(degTo +Rad(fov.AngleX), degToRad(fov.AngleY), degToRad(fov.AngleZ)); 1207 updateZoomDisplay(); 1208 updateLayoutPositions(); 1209 updateSelectionHighlight(); 1210 updateModeButton(); 1209 - document.getElementById('modeInfo').textContent = - '状态:播放视角'; 1211 + document.getElementById('modeInfo').textContent = + `状态:播放视角${currentPlayFov === 'Fov2' ? '2' : '1'}`; 1212 } 1213 1214 + function resetCamera() { applyPlayFov(currentPlayFov +|| getDefaultFovName()); } 1215 + 1216 function updateZoomDisplay() {} 1217 1218 function updateGridLines() { ● Update(threejs/index.html) ⎿  Added 4 lines, removed 2 lines 1307 } 1308 1309 function updateModeButton() { 1310 - const playBtn = document.getElementById('infoRese -tBtn'); 1310 + const fov1Btn = document.getElementById('infoPlay +Fov1Btn'); 1311 + const fov2Btn = document.getElementById('infoPlay +Fov2Btn'); 1312 const editBtn = document.getElementById('infoSele ctModeBtn'); 1312 - if (playBtn) playBtn.classList.toggle('active', m -ode !== 'select'); 1313 + if (fov1Btn) fov1Btn.classList.toggle('active', m +ode !== 'select' && currentPlayFov === 'Fov1'); 1314 + if (fov2Btn) fov2Btn.classList.toggle('active', m +ode !== 'select' && currentPlayFov === 'Fov2'); 1315 if (editBtn) { 1316 editBtn.textContent = '编辑视角'; 1317 editBtn.classList.toggle('active', mode === ' select'); ● Update(threejs/index.html) ⎿  Added 2 lines, removed 2 lines 1208 updateLayoutPositions(); 1209 updateSelectionHighlight(); 1210 updateModeButton(); 1211 - document.getElementById('modeInfo').textContent = - `状态:播放视角${currentPlayFov === 'Fov2' ? '2' : '1'}`; 1211 + document.getElementById('modeInfo').textContent = + `状态:播放视角1${currentPlayFov === 'Fov2' ? '2' : '1'}`; 1212 } 1213 1214 function resetCamera() { applyPlayFov(currentPlayFov || getDefaultFovName()); } ... 1326 updateSelectionCheckbox(); 1327 updateSelectionHighlight(); 1328 updateDynamicLines(); 1329 - document.getElementById('modeInfo').textContent = - '状态:播放视角'; 1329 + document.getElementById('modeInfo').textContent = + '状态:播放视角1'; 1330 updateModeButton(); 1331 } 1332 Thought for 27s, read 2 files (ctrl+o to expand) ● Update(threejs/index.html) ⎿  Added 1 line, removed 1 line 1208 updateLayoutPositions(); 1209 updateSelectionHighlight(); 1210 updateModeButton(); 1211 - document.getElementById('modeInfo').textContent = - `状态:播放视角1${currentPlayFov === 'Fov2' ? '2' : '1'}`; 1211 + document.getElementById('modeInfo').textContent = + `状态:播放视角${currentPlayFov === 'Fov2' ? '2' : '1'}`; 1212 } 1213 1214 function resetCamera() { applyPlayFov(currentPlayFov || getDefaultFovName()); } ● Update(threejs/index.html) ⎿  Added 1 line, removed 1 line 1326 updateSelectionCheckbox(); 1327 updateSelectionHighlight(); 1328 updateDynamicLines(); 1329 - document.getElementById('modeInfo').textContent = - '状态:播放视角1'; 1329 + document.getElementById('modeInfo').textContent = + '状态:播放视角'; 1330 updateModeButton(); 1331 } 1332 ● Update(threejs/releasenote.txt) ⎿  Added 1 line 188 - 界面右上角新增版本号显示 V1.86。 189 - 调整右上角版本号位置,避免右侧滚动条出现时遮挡导致显示不完整 。 190 - 将右侧面板标题“运动编辑器”改为“动作编辑器”。 191 +- 顶部播放视角拆分为“播放视角1”和“播放视角2”,分别读取 config. +json 中 Fov1/Fov2 的角度、缩放和偏移配置,并默认加载 Fov1。 Thought for 19s, searched for 1 pattern, read 1 file (ctrl+o to expand) ● Update(threejs/index.html) ⎿  Added 1 line, removed 1 line 1326 updateSelectionCheckbox(); 1327 updateSelectionHighlight(); 1328 updateDynamicLines(); 1329 - document.getElementById('modeInfo').textContent = - '状态:播放视角'; 1329 + document.getElementById('modeInfo').textContent = + `状态:播放视角${currentPlayFov === 'Fov2' ? '2' : '1'}`; 1330 updateModeButton(); 1331 } 1332 ● Bash(node --check /var/www/html/share/machan-display/threejs/index.html) ⎿  Error: Exit code 1 node:internal/modules/esm/get_format:219 throw new ERR_UNKNOWN_FILE_EXTENSION(ext, filepath); ^ TypeError [ERR_UNKNOWN_FILE_EXTENSION]: Unknown file extension ".html" for /var/www/html/share/machan-display/threejs/index.html at Object.getFileProtocolModuleFormat [as file:] (node:internal/modules/esm/get_format:219:9) at defaultGetFormat (node:internal/modules/esm/get_format:245:36) at checkSyntax (node:internal/main/check_syntax:69:20) { code: 'ERR_UNKNOWN_FILE_EXTENSION' … +3 lines (ctrl+o to expand) Thought for 7s (ctrl+o to expand) ● Bash(python3 - <<'PY' from pathlib import Path…) ⎿  (No output) ● Bash(cd /var/www/html/share && zip -qr machan-display.zip machan-display) ⎿  Shell cwd was reset to /var/www/html/share/machan-display Thought for 8s (ctrl+o to expand) ● Bash(python3 -m json.tool /var/www/html/share/machan-display/threejs/config.json >/dev/null && test -f /var/www/html/share/machan-display.zip) ⎿  (No output) ● 已完成修改。 更新内容: - 顶部原“播放视角”已拆分为: - 播放视角1 - 播放视角2 - 默认加载 Fov1。 - config.json 已改为 Fov1 / Fov2 两组配置: - Fov1:使用你给的 AngleX / AngleY / AngleZ / zoomFactor / displayManualOffsetX / displayManualOffsetY - Fov2:使用原来的播放视角配置 - 点击“播放视角1 / 播放视角2”会分别切换对应角度、缩放和偏移。 - 点击播放视角时仍会关闭“显示网格”和“显示选中”,保持原逻辑。 - 已更新 releasenote.txt。 - 已重新打包: - /var/www/html/share/machan-display.zip 验证: - config.json 格式校验通过。 - 页面脚本 JS 语法检查通过。 ✻ Cooked for 7m 13s ❯ 在播放过程中,点击播放视角1,2不起作用 Thought for 11s (ctrl+o to expand) Thought for 33s, searched for 1 pattern, read 2 files (ctrl+o to expand) ● Bash(ts=$(date +%Y%m%d-%H%M%S) cp /var/www/html/share/machan-display/threejs/index.html /var/www/html/data/back/index-bak-$ts.html…) ⎿  20260628-134151 Thought for 38s, searched for 1 pattern (ctrl+o to expand) ● Update(threejs/index.html) ⎿  Added 1 line 474 let showSelectionHighlight = false; 475 let enableMotionEffect = true; 476 let currentPlayFov = 'Fov1'; 477 + let forcePlayFovFrames = 0; 478 let lastTime = 0; 479 let frameCount = 0; 480 let lastTimelineSignature = ''; ● Update(threejs/index.html) ⎿  Added 11 lines, removed 6 lines 1189 updateLayoutPositions(); 1190 } 1191 1192 - function applyPlayFov(fovName) { 1192 + function setPlayFovTransform(fovName) { 1193 currentPlayFov = fovName === 'Fov2' ? 'Fov2' : 'F ov1'; 1194 const fov = getFovConfig(currentPlayFov); 1195 - mode = 'play'; 1196 - showGridLines = false; 1197 - showSelectionHighlight = false; 1198 - updateGridLines(); 1199 - updateSelectionCheckbox(); 1195 cameraDistance = getDefaultCameraDistance(current PlayFov); 1196 camera.position.set(0, 0, cameraDistance); 1197 camera.lookAt(0, 0, 0); ... 1202 if (displayGroup) displayGroup.rotation.set(degTo Rad(fov.AngleX), degToRad(fov.AngleY), degToRad(fov.AngleZ)); 1203 updateZoomDisplay(); 1204 updateLayoutPositions(); 1205 + } 1206 + 1207 + function applyPlayFov(fovName) { 1208 + mode = 'play'; 1209 + showGridLines = false; 1210 + showSelectionHighlight = false; 1211 + updateGridLines(); 1212 + updateSelectionCheckbox(); 1213 + setPlayFovTransform(fovName); 1214 + forcePlayFovFrames = 6; 1215 updateSelectionHighlight(); 1216 updateModeButton(); 1217 document.getElementById('modeInfo').textContent = `状态:播放视角${currentPlayFov === 'Fov2' ? '2' : '1'}`; Thought for 7s (ctrl+o to expand) ● Update(threejs/index.html) ⎿  Added 5 lines 2093 updateTimelinePointerOnly(video.currentTime); 2094 } 2095 2096 + if (forcePlayFovFrames > 0) { 2097 + setPlayFovTransform(currentPlayFov); 2098 + forcePlayFovFrames--; 2099 + } 2100 + 2101 renderer.render(scene, camera); 2102 2103 if (frameCount % 10 === 0) { ● Update(threejs/releasenote.txt) ⎿  Added 1 line 189 - 调整右上角版本号位置,避免右侧滚动条出现时遮挡导致显示不完整 。 190 - 将右侧面板标题“运动编辑器”改为“动作编辑器”。 191 - 顶部播放视角拆分为“播放视角1”和“播放视角2”,分别读取 config. json 中 Fov1/Fov2 的角度、缩放和偏移配置,并默认加载 Fov1。 192 +- 修复播放过程中点击“播放视角1/播放视角2”偶发不生效的问题,切 +换后会连续数帧锁定对应视角配置,确保动作播放刷新不会覆盖视角切 +换。 ● Bash(python3 - <<'PY' from pathlib import Path…) ⎿  Shell cwd was reset to /var/www/html/share/machan-display ● 已修复。 问题原因:播放过程中动作时间轴每帧都在刷新状态,刚点击“播放视角1/2”时,视角切 换可能被随后的播放刷新覆盖,看起来像没生效。 已调整为: - 点击 播放视角1 / 播放视角2 后,会立即应用对应 Fov 配置。 - 播放过程中也会连续数帧锁定该视角配置,避免被动作播放刷新覆盖。 - 原有逻辑保持: - 切换播放视角会关闭“显示网格” - 切换播放视角会关闭“显示选中” - 不影响动作/视频继续播放 已完成: - 已备份修改前文件 - 已更新 index.html - 已更新 releasenote.txt - JS 语法检查通过 - config.json 校验通过 - 已重新打包: - /var/www/html/share/machan-display.zip ✻ Baked for 3m 52s ❯ 点击选中有时不起作用 Thought for 6s (ctrl+o to expand) ❯ 播放的时候 Thought for 12s, read 1 file (ctrl+o to expand) ⎿  Interrupted · What should Claude do instead? ❯ 播放的时候,点击选中有时不起作用,版本号改为1.89 Thought for 40s (ctrl+o to expand) ● Bash(ts=$(date +%Y%m%d-%H%M%S) cp /var/www/html/share/machan-display/threejs/index.html /var/www/html/data/back/index-bak-$ts.html…) ⎿  20260628-134641 Thought for 25s (ctrl+o to expand) ● Update(threejs/index.html) ⎿  Added 1 line, removed 1 line 279 280 281
282 -
V1.87
282 +
V1.89
283
284 Angle X:0.00° Y:0.00° Z:0.00° Offset X:0.00 Y:0.00 Zoom R atio:1.00 285
● Update(threejs/index.html) ⎿  Added 1 line, removed 1 line 1088 return; 1089 } 1090 if (e.button !== 0) return; 1091 - if (mode === 'select') { 1091 + if (mode === 'select' || showSelectionHighlig +ht) { 1092 isBoxSelecting = true; 1093 selectionStart = { x: e.clientX, y: e.cli entY }; 1094 showSelectionBox(e.clientX, e.clientY, e. clientX, e.clientY); Thought for 43s (ctrl+o to expand) ● Update(threejs/index.html) ⎿  Added 1 line, removed 1 line 1088 return; 1089 } 1090 if (e.button !== 0) return; 1091 - if (mode === 'select' || showSelectionHighlig -ht) { 1091 + if (mode === 'select') { 1092 isBoxSelecting = true; 1093 selectionStart = { x: e.clientX, y: e.cli entY }; 1094 showSelectionBox(e.clientX, e.clientY, e. clientX, e.clientY); Thought for 1m 9s, read 1 file (ctrl+o to expand) ● Update(threejs/index.html) ⎿  Added 3 lines, removed 1 line 1240 function getTimelineSelectionTargets() { 1241 const found = findActionAtTime(currentTimelineTim e); 1242 if (found) return normalizeTargets(found.action.t argets); 1243 + const previous = findActionAtTime(Math.max(0, cur +rentTimelineTime - 0.001)); 1244 + if (previous) return normalizeTargets(previous.ac +tion.targets); 1245 if (selectedActionIndex !== null && actions[selec tedActionIndex]) return normalizeTargets(actions[selectedActi onIndex].targets); 1246 return selectedUnits; 1247 } ... 1249 function toggleSelectionHighlight(checked) { 1250 showSelectionHighlight = checked; 1251 updateSelectionCheckbox(); 1250 - if (checked && (isTimelinePlaying || isTimelinePa -used)) selectedUnits = getTimelineSelectionTargets(); 1252 + if (checked && (isTimelinePlaying || isTimelinePa +used || isPlaying)) selectedUnits = getTimelineSelectionTarge +ts(); 1253 updateSelectionHighlight(); 1254 } 1255 ● Update(threejs/index.html) ⎿  Error editing file Read 1 file (ctrl+o to expand) ● Update(threejs/releasenote.txt) ⎿  Added 2 lines 190 - 将右侧面板标题“运动编辑器”改为“动作编辑器”。 191 - 顶部播放视角拆分为“播放视角1”和“播放视角2”,分别读取 config. json 中 Fov1/Fov2 的角度、缩放和偏移配置,并默认加载 Fov1。 192 - 修复播放过程中点击“播放视角1/播放视角2”偶发不生效的问题,切 换后会连续数帧锁定对应视角配置,确保动作播放刷新不会覆盖视角切 换。 193 +- 修复播放过程中点击“显示选中”有时不显示的问题:播放中开启选中 +显示时会按当前时间点或临近动作同步 targets,避免处在动作边界时 +选区为空。 194 +- 版本号更新为 V1.89。 Thought for 10s (ctrl+o to expand) ● Bash(python3 - <<'PY' from pathlib import Path…) ⎿  Shell cwd was reset to /var/www/html/share/machan-display ● 已修复“播放的时候点击显示选中有时不起作用”的问题,并把版本号改为 V1.89。 本次处理: - 播放中点击 显示选中 时,现在会按当前播放时间点同步动作 targets。 - 如果刚好处在动作边界时间点,会向前取一个极小时间点匹配临近动作,避免边界瞬间 找不到动作导致选区为空。 - 版本号已更新为: - V1.89 - 已更新 releasenote.txt。 - JS 语法检查通过。 - config.json 校验通过。 - 已重新打包: - /var/www/html/share/machan-display.zip ✻ Worked for 4m 46s ❯ 播放过程中点击编辑视角后,再播放视角1,播放视角2,编辑视角时,动作效果没有。 Thought for 9s (ctrl+o to expand) Thought for 33s, searched for 1 pattern, read 2 files (ctrl+o to expand) ● Bash(ts=$(date +%Y%m%d-%H%M%S) cp /var/www/html/share/machan-display/threejs/index.html /var/www/html/data/back/index-bak-$ts.html…) ⎿  20260628-135509 ● Update(threejs/index.html) ⎿  Added 3 lines, removed 2 lines 1339 } 1340 1341 function enterSelectMode() { 1342 - stopPreview(); 1342 + previewAction = null; 1343 mode = 'select'; 1344 showGridLines = true; 1345 showSelectionHighlight = true; ... 1347 updateSelectionCheckbox(); 1348 if (displayGroup) displayGroup.rotation.set(0, 0, 0); 1349 fitDisplayForSelection(); 1350 + if (isTimelinePlaying || isTimelinePaused) select +edUnits = getTimelineSelectionTargets(); 1351 updateSelectionHighlight(); 1351 - resetUnitMotions(); 1352 + if (!isTimelinePlaying && !isTimelinePaused) rese +tUnitMotions(); 1353 document.getElementById('modeInfo').textContent = '状态:编辑视角'; 1354 updateModeButton(); 1355 } ● Update(threejs/index.html) ⎿  Added 4 lines, removed 1 line 1347 updateSelectionCheckbox(); 1348 if (displayGroup) displayGroup.rotation.set(0, 0, 0); 1349 fitDisplayForSelection(); 1350 - if (isTimelinePlaying || isTimelinePaused) select -edUnits = getTimelineSelectionTargets(); 1350 + if (isTimelinePlaying || isTimelinePaused) { 1351 + updateTimelineState(currentTimelineTime, fals +e); 1352 + selectedUnits = getTimelineSelectionTargets() +; 1353 + } 1354 updateSelectionHighlight(); 1355 if (!isTimelinePlaying && !isTimelinePaused) rese tUnitMotions(); 1356 document.getElementById('modeInfo').textContent = '状态:编辑视角'; ● Update(threejs/releasenote.txt) ⎿  Added 1 line 192 - 修复播放过程中点击“播放视角1/播放视角2”偶发不生效的问题,切 换后会连续数帧锁定对应视角配置,确保动作播放刷新不会覆盖视角切 换。 193 - 修复播放过程中点击“显示选中”有时不显示的问题:播放中开启选中 显示时会按当前时间点或临近动作同步 targets,避免处在动作边界时 选区为空。 194 - 版本号更新为 V1.89。 195 +- 修复播放过程中点击“编辑视角”后动作效果消失的问题:编辑视角只 +切换视角和选中显示,不再停止动作时间轴或清空当前动作深度;之后 +再切换播放视角1/2或编辑视角,动作效果会继续保持。 ● Bash(python3 - <<'PY' from pathlib import Path…) ⎿  Shell cwd was reset to /var/www/html/share/machan-display ● 已修复。 问题原因:播放过程中点击 编辑视角 时,原逻辑会调用 stopPreview(),它会把 isTimelinePlaying 置为 false,并执行 resetUnitMotions(),所以动作时间轴被停掉 、单元深度被清空。之后再点播放视角1/2或编辑视角,看起来就是“动作效果没有了”。 现在已调整: - 播放过程中点击 编辑视角: - 只切换到编辑视角 - 显示网格 - 显示当前动作选中区域 - 不停止动作时间轴 - 不清空动作深度 - 之后再点击: - 播放视角1 - 播放视角2 - 编辑视角 动作效果都会继续保持。 已完成: - 已备份修改前文件 - 已更新 index.html - 已更新 releasenote.txt - JS 语法检查通过 - config.json 校验通过 - 已重新打包: - /var/www/html/share/machan-display.zip ✻ Baked for 2m 37s ※ recap: 目标是完善 Three.js 机械屏动作编辑器的播放/视角/选中联动。刚修复了播放中切换编辑视角后动作效果消失的问题;下一步可继续实测播放视角1/2、编辑视角和显示选中的联动效果。 (disable recaps in /config)